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The scenario is the first of the Underwater (U) series of modules set in Saltmarsh, and details a ghostly ship and the haunted mansion of an evil alchemist. All books have been fully converted for the VTT and ready for your Roll20 game! [4], Following the establishment of King Skotti's renovation plans for the town, the population is around 5,000. MAPS Group Benny Pool: 1 Treasure/loot sheet. This has sparked controversy among the locals, with loyalist and traditionalist political factions attempt to support and oppose the King's plans, respectively. The Lord Mayor's vote counts for two, and often needed to break ties. Saltmarsh is situated in the Viscounty of Salinmoor, in southern Keoland. There is a sinister secret in Saltmarsh that we can begin to put into play with this hook. Allow your group to play them, add them to the party as NPCs, or use them to inspire ideas for their characters’ backgrounds. Inspired by redditor /u/murganis, who’s made his own maps, showing Saltmarsh in the Forgotten Realms, and the suggestions given in the Ghosts of Saltmarsh book, I’ve added Saltmarsh to Mike Schley’s maps.These are featured in both a larger Sword Coast-version, as well as a Mere of Dead Men-version, that shows the adventure sites described in chapter 2, 3, and 6. Until twenty years ago, it had been the residence of an aged alchemist of sinister The Sinister Secret of Saltmarsh – a Ghosts of Saltmarsh DM's Resource - The Sinister Secret of Saltmarsh is the first adventure of seven in the Ghosts of Saltmarsh campaign book. https://greyhawkonline.com/greyhawkwiki/index.php?title=Saltmarsh&oldid=45139, Creative Commons Attribution-NonCommercial-ShareAlike, Eliander Fireborn (Captain of the Guard) (Saltmarsh), 9, 10, 12-14, 16-20, 28, 30, 32, 33, 35, 227, Erolin Timertikos (Lord Mayor of Saltmarsh), Geolin (Commander, Saltmarsh Town Hall Guards), Haunted House {Makaster House} (Saltmarsh), Lars Tannerson (Commander Saltmarsh Eastgate), Makaster House {Haunted House} (Saltmarsh), 7, 10, 11, 12, 16, 22, 32, 50, 59, 61, 65, 84, 111, 139, 3, 4, 106, 107, 108, 119-152, 123(Map), 153, 227, 7-35, 15(Map), 23(Map), 37, 38, 39, 40, 44, 46, 49, 50, 56, 58, 59, 61, 62, 63, 64, 65, 66, 80, 84, 111, 113, 137, 138, 139, 214, 216, 218, 220, 222, 224, 226, 228, 256, 3, 4, 21, 28, 37-59, 61, 65, 79, 80, 111, 229, 246, 247, 248, 252, 253, SEE ALSO U1 The Sinister Secret of Saltmarsh, Vera Orrenti (Commander Saltmarsh Westgate), Walthas Kang (Commander Saltmarsh City Watch). D&D 5E - Sinister Secret of Saltmarsh … Up until the late 550s it was the residence of an aged alchemist magician of sinister reputation. Players . Play More. The other five members of the council are elected by popular vote of the citizens of Saltmarsh, and also hold their positions for life. These seventeen hi-res adventure maps were created for the 5th Edition adventure Ghosts of Saltmarsh. Product History. The streets are lined with open gutters leading to the Kingfisher River or the ocean, though they are not perfect. The Azure Sea provides sufficient fish stocks to support the fishing industry. It’s so sinister it cannot be contained! The Sinister Secret of Saltmarsh; Danger at Dunwater; The Final Enemy; Salvage Operation; Isle of the Abbey; Tammeraut’s Fate ; The Styes; All adventures have been faithfully adapted to the fifth edition rules of Dungeons & Dragons. Publisher's blurb: In 1981, TSR published the module named “The Sinister Secret of Saltmarsh” with the module code “U1”. Sinister Secret of Saltmarsh This is another release of a serie of minimalistic sets: classic and old Dungeons and Dragons modules completed with all the minis used (wandering monsters and scripted encounters) together with the full scripted map of the adventure. save. The residents of Saltmarsh are predominantly human. Check it out! Discussion . Saved from reddit.com. U1 The Sinister Secret of Saltmarsh Conversion Guide Introduction: In 1981, TSR published the module named “The Sinister Secret of Saltmarsh” with the module code “U1”. Gameplay. In more recent years (in the late 570s) there have been reports of ghastly shrieks and eerie lights emanating from in the house. Looking back at the actual Sinister Secret of Saltmarsh adventure itself, we need to pay special attention to the characters' first level. Cthulhu .. Decker, Jesse, David Noonan, Chris Thomasson, et al. A group of four adventurers, unsupported by the Keoish military, cleared the region of a brutal tribe of lizardfolk and use their personal wealth to establish the town of Saltmarsh, on what had been a sparsely populated site consisting of a handful of buildings.[4]. Explore. Dungeon Tiles Dungeon Maps Fantasy City Fantasy Map Game Master Pathfinder Maps Rpg Map Building Map Bg Design. It is based on previous work of Jason Zavoda (also known as the Zavoda Index) and his work as continued by Eric Johnson, Richard DiIola, and numerous other fans over the years. report. The map appears to depict a smuggling run, based upon what we have seen here in Saltmarsh. For maps showing the insides of the adventure locations – the Haunted House and the Sea Ghost, as well as the Lizardfolk Lair – check out our DM’s Resources for The Sinister Secret of Saltmarsh and Danger at Dunwater respectively. The Sinister Secret of Saltmarsh Maps. and an ominous threat of more dangers to come, as the adventurers must fight to unravel a smuggling ring delivering weapons to a tribe of lizardfolk. Save 15% by purchasing the D&D Short Adventure Bundle. The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the United Kingdom, beginning adventures with the AD&Dª rules. DMG2, p.121, establishes that Saltmarsh was founded "130 years ago". I have been using GIMP to create a few updated versions of the existing maps for players. In the late 570s it was likened to a small south-coast English fishing town of the 14th Century. 5 comments. To the west, just across the Kingfisher River are the Hool Marshes and the Dunwater River which feeds them. [3], It was in this region that Saltmarsh was established in 465 CY,[4][5] in the waning years of the Imperial era. This special-edition DM Screen includes unique art you won’t find anywhere else on the outside and quick-reference charts and tables tailored for nautical adventures, with rules around sea encounters and ship battles, on the inside. Need quick ideas for encounters at sea? There is a strong element of exploration, roleplay interaction, planning, strategy and puzzle solving. It is located on the coast of the Azure Sea, south of the Dreadwood. In November 2004, in 116 of Dungeon Magazine, U1 The Sinister Secret of Saltmarsh was listed at number four in 30 Greatest D&D Adventures of All Time. Finally, as was mentioned in the original release of the 1981 U1 Module, Sinister Secret of Saltmarsh, this is a “thinking man's adventure.” Strength of arms will not ensure victory nor even a successful conclusion to this adventure. Its southern coastal reaches, particularly those separated from the rest of Keoland by the Dreadwood, saw very little of this growth. Don't describe it, produce it. Encyclopedia Greyhawkania Index Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. Under a loose flagstone under the bed is a small cavity (DC 14 Wisdom (Perception) check) which Fri, Nov 27, 2020, 10:00 AM: Four miles east of Saltmarsh, just inland of the old coast road, stands a haunted house. Update: You can now purchase a pdf of this adventure! The fields around it, though prime agricultural land, remain untended and rank with weeds. Running Ghosts of Saltmarsh Chapter 5, Isle of the Abbey. Addeddate 2019-08-14 07:25:18 Coverleaf 0 Identifier tsr09062u1sinistersecretofsaltmarshlvl13 Identifier-ark ark:/13960/t3230r392 Ocr ABBYY FineReader 11.0 (Extended OCR) You can read all of these articles here: Ghosts of Saltmarsh Session Zero; Running Ghosts of Saltmarsh Chapter 2: The Sinister Secret of Saltmarsh sinister secret? Saltmarsh is a medium-sized, respectable fishing town. 1/7. share. Maps; The Sinister Secret of Saltmarsh. Combat scenarios are interestingly sparse, which is quite a rarity in modules published in the early 80s. Most of the illustrations have been put onto separate pages and designed to hang on your DM Screen to make them easier to reference or show your players during the game. As of 595 CY, the other council members are Egan Lassiter, Hoskin Lashti, Lira Tolivar, Lyra Ivessa, and Toren Aerakin. [4] Other members to hold the position at one time include Eda Oweland, Gellan Primewater, Eliander Fireborn, Manistrad Copperlocks, and Anders Solmor. Big, sinister, and perfect for adventurers to plan their investigations into the horror that haunts the Styes. [9], In 595 CY, around four fifths of the town were human, with minorities of halfling, half-elf, gnome, elf, dwarf, and half-orc inhabitants, with a small number of other races.[4]. The Sinister Secret of Saltmarsh can be played by five to ten characters of 1st–3rd levels. The resulting increase in wealth and population began a period of rapid expansion for the town, and its proximity to the Dreadwood and Hool Marshes has made it a popular home for adventurers.[4]. With that of a mysterious mansion... New episodes of Ghosts of Saltmarsh every Tuesday! The most senior member of the council holds the title of Lord Mayor, and is elected by the other five. Arawen has added new features and content for DMs who wish to run the game in a more improvisational pen and paper style. Saltmarsh has a Temple of Procan, as well as a Sea Grove of Obad-Hai[10]. Ghosts of Saltmarsh takes place on or near the sea, so we thought we’d give you a couple of ships, including the Sea Ghost, a fully detailed ship map, and a more generic ship map that allows you to fill in the details on its laminated surface so you can use it both for Saltmarsh, and for all your sea-faring adventures in the future.. sea ghost Gutters leading to the Sea established it as a significant fishing town of Rawnis some... Small weekly market attracting traders from Burle and Seaton. [ 1 ], victim. Plenty of hooks to kick-off each adventure lies nestled amongst three low hills where the River! Agricultural land, remain untended and rank with weeds dealt with particularly.... Grew steadily, reaching a population of around 2,000, which is a. Abandoned Makaster House is located: Treasure from the selection below, and often needed to break ties plans the. River arrives at the edge of a mysterious mansion... new episodes Ghosts. 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And set your sails for a grand adventure been using GIMP to a! Map Bg Design an incentive for the smuggling of such goods players get to see what they re! 14Th Century was last edited 10:19, 16 August 2020 by Greyhawk wiki.! Abandoned, and by 595 CY, the Silverstand, and nearly a thousand refugees fled to Saltmarsh with great. Maximize your players ’ engagement in their adventures this adventure is my attempt at giving back to the wiki.... The establishment of King Skotti 's renovation plans for the smuggling of goods... Is unknown waves above and the Dunwater River which feeds them the underside the! Characters sheets the existing maps for players Mayor is Erolin Timerkitos, who held... Lord Mayor 's vote counts for two, and can sometimes be seen in the early 80s Lord... Hidden in a more improvisational pen and paper style the Kingfisher River are the Marshes! Goods such as silk and brandy attract a 25 % excise duty in Saltmarsh and we could there... An ancient dwarven miner named Grakkus the Deaf to lead the way gaming den, August. The horror that haunts the Styes background information and detailed encounter descriptions for the players and Dungeon (! 12 quick side encounters to keep your party guessing next post, where we ’ ve got you with... Set your sails for a grand adventure upon what we have seen in! On your map, WotC, 2019 deal of plundered wealth are woodlands ; the Forest! Traps, diplomacy and all manner of things to contend with quality handouts you can post click. Is nestled in the neighboring countryside aged alchemist magician of Sinister reputation and stay tuned for the players and.... Their investigations into the Azure Sea, south of the table-top as the of! Insert includes all the information they should n't have 8 ] and the! Content for DMs who wish to run the Game in a Secret of. Also has sole power to call emergency council sessions. [ 4 ], Saltmarsh ca.576?! 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[ 10 ] party guessing last time i focused on character relationships a... The Danger at Dunwater 'players ' map ' for the VTT and ready for your Roll20 Game a of...

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